This further prevents you from getting lost or frustrated, given that you're pretty much always working on just a single problem at a time. Likewise, you progress through the poem by section, with the game crossing off lines whenever you solve the riddles that they present. Sure enough, an examination of the spot reveals the code needed to unlock the door and journey to the second section of the island. For example, at one point you're stuck with a locked gate and given only the lines "But are you lost and running blind?/Well, friend, if you've got a black spot/Look at it and you will find." Nobody's going to win any prizes for the quality of this verse, but these lines pretty clearly tell you that the solution to opening the gate can be found by looking closely at the infamous black spot that the mutinous sailors presented to Silver in the original novel. The rhyming couplets provide just enough clues to ensure that you generally won't get too frustrated. It's this lengthy piratical doggerel that makes Destination: Treasure Island such a pleasure. Old Long John has set up an elaborate treasure hunt for Jim, with the assistance of his parrot and a rhyming riddle that gives hints on how to unlock the island's many secrets. The storyline is a bit poorly developed at this point, but the island turns out to apparently be the new stomping grounds of Silver. However, before he can wax too nostalgic, he's locked in his cabin by three of the mutinous rogues he encountered way back when, which forces him to make a quick escape that lands him marooned on Emerald Isle. As the action opens, Jim Hawkins is now running a shipping business in the Caribbean and reminiscing a bit about his old pal Long John Silver.
The plot picks up five years after the events recounted in Stevenson's novel. No pirate game would be complete without a mysterious treasure chest buried on a tropical island. Such a straightforward focus gives the game the atmosphere of a lighthearted swashbuckling quest, not the journey into frustration that adventures frequently devolve into after the first hour or two of play. This sequel to Robert Louis Stevenson's classic pirate novel is long on common sense and short on the unreasonable puzzles that force so many fans of this genre to turn to online walkthroughs. Non-violent, puzzle-filled gameplay makes this a family friendly title.Logical adventure games don't come along very often, so the arrival of Kheops Studio's Destination: Treasure Island is cause for celebration. Innovative game system - An interactive inventory using object combinations and a new system of knot puzzles Dozens of fascinating enigmas - Resolve them or never reach the treasure Fresh characters and storyline interject originality into the stale spectrum of cookie-cutter games. Pirates, old enemies of Long John, are on his trail. In the message the old pirate announces that he has buried a marvelous treasure on the secret isle where he retired: Emerald Island. The bird brings him a message from his master. Imagine his surprise when, one morning, he sees a parrot entering his bedroom window: none other than Captain Flint, Long John’s own companion.
Jim Hawkins has become an upstanding adventurous young man, attentive to those around him.
Suspense and danger lurk at every corner through each wave. And the excitement becomes more lifelike on your PC and you become part of it. This game takes off about 4 years after the novel ends. One of the most popular of the pirate adventures was Treasure Island, a novel written in 1883 by Robert Louis Stevenson. Long before the Pirates of the Caribbean, exciting tales of piracy were common.